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API > API/Plugins > API/Plugins/PCG
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| Name |
FPCGGrammarSelection |
| Type |
struct |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/Grammar/PCGGrammar.h |
| Include Path |
#include "Grammar/PCGGrammar.h" |
Syntax
USTRUCT (Blueprintable, BlueprintType )
struct FPCGGrammarSelection
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bGrammarAsAttribute |
bool |
Read the grammar as an attribute rather than directly from the settings. |
Grammar/PCGGrammar.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Settings
- Meta=(PCG_Overridable)
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| GrammarAttribute |
FPCGAttributePropertyInputSelector |
Attribute to be taken from the input spline containing the grammar to use. |
Grammar/PCGGrammar.h |
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| GrammarString |
FString |
An encoded string that represents how to apply a set of rules to a series of defined modules. |
Grammar/PCGGrammar.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Settings
- Meta=(MultiLine, EditCondition="!bGrammarAsAttribute", EditConditionHides, PCG_Overridable)
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