| bGenerationScheduled |
bool |
True when grass map generation has been scheduled on the render thread. |
Elements/PCGGenerateLandscapeTextures.h |
|
| bLandscapeComponentsFiltered |
bool |
True when we have filtered all of the incoming landscape components down to the ones which overlap the given bounds. |
Elements/PCGGenerateLandscapeTextures.h |
|
| bReadyToRender |
bool |
True when the landscape components are ready for rendering. |
Elements/PCGGenerateLandscapeTextures.h |
|
| bTextureStreamingRequested |
bool |
True when streaming has been requested on landscape textures. |
Elements/PCGGenerateLandscapeTextures.h |
|
| GrassMapBounds |
FBox |
World-space bounds containing all of the landscape components given to the grass weight exporter. |
Elements/PCGGenerateLandscapeTextures.h |
|
| GrassMapHandle |
TRefCountPtr< IPooledRenderTarget > |
|
Elements/PCGGenerateLandscapeTextures.h |
|
| GrassMapTextureDatas |
TArray< TObjectPtr< UPCGTextureData > > |
|
Elements/PCGGenerateLandscapeTextures.h |
|
| HeightHandle |
TRefCountPtr< IPooledRenderTarget > |
Exported result textures. |
Elements/PCGGenerateLandscapeTextures.h |
|
| HeightTextureData |
TObjectPtr< UPCGTextureData > |
Output texture data objects. |
Elements/PCGGenerateLandscapeTextures.h |
|
| LandscapeComponentExtent |
double |
Extent (side length) of each landscape component. |
Elements/PCGGenerateLandscapeTextures.h |
|
| LandscapeComponents |
TArray< TWeakObjectPtr< ULandscapeComponent > > |
|
Elements/PCGGenerateLandscapeTextures.h |
|
| LandscapeGrassWeightExporter |
FLandscapeGrassWeightExporter * |
|
Elements/PCGGenerateLandscapeTextures.h |
|
| LandscapeProxy |
TWeakObjectPtr< ALandscapeProxy > |
|
Elements/PCGGenerateLandscapeTextures.h |
|
| NumGrassTypes |
int32 |
Total number of grass types used by the landscape component. |
Elements/PCGGenerateLandscapeTextures.h |
|
| OutputTextureTransform |
TOptional< FTransform > |
|
Elements/PCGGenerateLandscapeTextures.h |
|
| SelectedGrassTypes |
TArray< TTuple< TWeakObjectPtr< ULandscapeGrassType >, int32 > > |
List of the grass types selected for generation. |
Elements/PCGGenerateLandscapeTextures.h |
|
| TexelSizeWorld |
double |
|
Elements/PCGGenerateLandscapeTextures.h |
|
| TexturesToStream |
TArray< TObjectPtr< UTexture > > |
Textures that we wait to be streamed before generating the grass maps. |
Elements/PCGGenerateLandscapeTextures.h |
|