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API > API/Plugins > API/Plugins/PCG
| Name | FPCGDebugVisualizationSettings |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGDebug.h |
| Include Path | #include "PCGDebug.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGDebugVisualizationSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGDebugVisualizationSettings() |
PCGDebug.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDisplayProperties | bool | This can be set false to hide the debugging properties. | PCGDebug.h |
|
| MaterialOverride | TSoftObjectPtr< UMaterialInterface > | PCGDebug.h |
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| PointMesh | TSoftObjectPtr< UStaticMesh > | PCGDebug.h |
|
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| PointScale | float | PCGDebug.h |
|
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| ScaleMethod | EPCGDebugVisScaleMethod | PCGDebug.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSoftObjectPtr< UMaterialInterface > GetMaterial() |
PCGDebug.h |