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API > API/Plugins > API/Plugins/PCG
| Name | FPCGDataTypeInfoStaticMeshResource |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGStaticMeshResourceData.h |
| Include Path | #include "Data/PCGStaticMeshResourceData.h" |
Syntax
USTRUCT ()
struct FPCGDataTypeInfoStaticMeshResource : public FPCGDataTypeInfoResource
Inheritance Hierarchy
- FPCGDataTypeInfo → FPCGDataTypeInfoResource → FPCGDataTypeInfoStaticMeshResource
Functions
Public
Overridden from FPCGDataTypeInfo
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSubclassOf< UPCGData > GetAssociatedClass() |
Data/PCGStaticMeshResourceData.h | ||
virtual EPCGDataType GetAssociatedLegacyType() |
Data/PCGStaticMeshResourceData.h | ||
virtual bool Hidden() |
If the type should be hidden to the user. | Data/PCGStaticMeshResourceData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FPCGDataTypeBaseId & AsId() |
Data/PCGStaticMeshResourceData.h | ||
static TSubclassOf< UPCGData > GetStaticAssociatedClass() |
Data/PCGStaticMeshResourceData.h | ||
static EPCGDataType GetStaticAssociatedLegacyType() |
Data/PCGStaticMeshResourceData.h |