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API > API/Plugins > API/Plugins/PCG
| Name | FPCGDataLayerSettings |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Helpers/PCGDataLayerHelpers.h |
| Include Path | #include "Helpers/PCGDataLayerHelpers.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGDataLayerSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGDataLayerSettings() |
Helpers/PCGDataLayerHelpers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AddDataLayers | FPCGDataLayerReferenceSelector | Specified Data Layers will get added | Helpers/PCGDataLayerHelpers.h |
|
| DataLayerReferenceAttribute | FPCGAttributePropertyInputSelector | Helpers/PCGDataLayerHelpers.h |
|
|
| DataLayerSourceType | EPCGDataLayerSource | What source should be used to assign Data Layers to the spawned actor | Helpers/PCGDataLayerHelpers.h |
|
| ExcludedDataLayers | FPCGDataLayerReferenceSelector | Specified Data Layers will get excluded from the Data Layer Source | Helpers/PCGDataLayerHelpers.h |
|
| IncludedDataLayers | FPCGDataLayerReferenceSelector | When left empty, all Data Layers from the Data Layer Source are included, if any Data Layers are specified, only those will be included | Helpers/PCGDataLayerHelpers.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Helpers/PCGDataLayerHelpers.h | ||
TArray< FPCGPinProperties > InputPinProperties() |
Helpers/PCGDataLayerHelpers.h |