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| Name | FPCGDataFromActorElement |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGDataFromActor.h |
| Include Path | #include "Elements/PCGDataFromActor.h" |
Syntax
class FPCGDataFromActorElement : public IPCGElementWithCustomContext< FPCGDataFromActorContext >
Implements Interfaces
Derived Classes
Functions
Public
Overridden from IPCGElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanExecuteOnlyOnMainThread
(
FPCGContext* Context |
Returns true if the element, in its current phase can be executed only from the main thread | Elements/PCGDataFromActor.h | |
virtual void GetDependenciesCrc
(
const FPCGGetDependenciesCrcParams& InParams, |
Calculate a Crc that provides a receipt for the input data that can be paired with output data from the cache. | Elements/PCGDataFromActor.h | |
virtual bool IsCacheable
(
const UPCGSettings* InSettings |
Returns true if the node can be cached (e.g. does not create artifacts & does not depend on untracked data | Elements/PCGDataFromActor.h | |
virtual bool ShouldComputeFullOutputDataCrc
(
FPCGContext* Context |
Whether to do a 'deep' fine-grained CRC of the output data to pass to downstream nodes. | Elements/PCGDataFromActor.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateReferenceData
(
FPCGContext* Context, |
Elements/PCGDataFromActor.h | ||
void GatherWaitTasks
(
AActor* FoundActor, |
Elements/PCGDataFromActor.h | ||
void MergeActorsIntoData
(
FPCGContext* Context, |
Elements/PCGDataFromActor.h | ||
virtual void ProcessActor
(
FPCGContext* Context, |
Elements/PCGDataFromActor.h | ||
virtual void ProcessActors
(
FPCGContext* Context, |
Elements/PCGDataFromActor.h | ||
virtual void ProcessActors
(
FPCGContext* Context, |
Elements/PCGDataFromActor.h |
Overridden from IPCGElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ExecuteInternal
(
FPCGContext* Context |
Core execution method for the given element. Will be called until it returns true. | Elements/PCGDataFromActor.h | |
virtual bool PrepareDataInternal
(
FPCGContext* Context |
Elements/PCGDataFromActor.h | ||
virtual bool SupportsBasePointDataInputs
(
FPCGContext* InContext |
Returns true if node supports any point data format. | Elements/PCGDataFromActor.h |