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API > API/Plugins > API/Plugins/PCG
| Name | FPCGDataFromActorContext |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGDataFromActor.h |
| Include Path | #include "Elements/PCGDataFromActor.h" |
Syntax
struct FPCGDataFromActorContext : public FPCGLoadObjectsFromPathContext
Inheritance Hierarchy
- FPCGContext → FPCGLoadObjectsFromPathContext → FPCGDataFromActorContext
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPerformedQuery | bool | Elements/PCGDataFromActor.h | ||
| bWaitingOnProcessActors | bool | Elements/PCGDataFromActor.h | ||
| ComponentSelector | FPCGComponentSelectorSettings | Elements/PCGDataFromActor.h | ||
| FoundActors | TArray< AActor * > | Elements/PCGDataFromActor.h | ||
| IgnoredChangeOrigins | TArray< TObjectKey< UObject > > | Any change origin ignores we added, to solve dependency issues (like upstream execution cancelling downstream graph). | Elements/PCGDataFromActor.h |