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Very simple accessor that returns a constant value. Read only Key supported: All
| Name | FPCGConstantValueAccessor |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGCustomAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGCustomAccessor.h" |
Syntax
template<typename T>
class FPCGConstantValueAccessor : public IPCGAttributeAccessorT< FPCGConstantValueAccessor< T > >
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGConstantValueAccessor
(
const T& InValue |
Metadata/Accessors/PCGCustomAccessor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | IPCGAttributeAccessorT< FPCGConstantValueAccessor< T > > | Metadata/Accessors/PCGCustomAccessor.h | |
| Type | T | Metadata/Accessors/PCGCustomAccessor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | T | Metadata/Accessors/PCGCustomAccessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetRangeImpl
(
TArrayView< T > OutValues, |
Metadata/Accessors/PCGCustomAccessor.h | ||
bool SetRangeImpl
(
TArrayView< const T >, |
Metadata/Accessors/PCGCustomAccessor.h |