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| Name | FPCGBlurIterState |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGBlurElement.h |
| Include Path | #include "Elements/PCGBlurElement.h" |
Syntax
struct FPCGBlurIterState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FPCGBlurIterState() |
Note: We need to explicitly disable warnings on these constructors/operators for clang to be happy with deprecated variables. | Elements/PCGBlurElement.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPCGBlurIterState() |
Elements/PCGBlurElement.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentIteration | int32 | Elements/PCGBlurElement.h | ||
| InputAccessor | TUniquePtr< const IPCGAttributeAccessor > | Elements/PCGBlurElement.h | ||
| InputData | const UPCGBasePointData * | Elements/PCGBlurElement.h | ||
| InputKeys | TUniquePtr< const IPCGAttributeAccessorKeys > | Elements/PCGBlurElement.h | ||
| InputPointData | const UPCGPointData * | Elements/PCGBlurElement.h | ||
| OutputAccessor | TUniquePtr< IPCGAttributeAccessor > | Elements/PCGBlurElement.h | ||
| OutputKeys | TUniquePtr< IPCGAttributeAccessorKeys > | Elements/PCGBlurElement.h | ||
| WorkingBuffer1 | TArray< uint8 > | Need two working buffers as we are working in parallel. One for read, one for write. | Elements/PCGBlurElement.h | |
| WorkingBuffer2 | TArray< uint8 > | Elements/PCGBlurElement.h |