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API > API/Plugins > API/Plugins/PCG
| Name | FPCGAttributeSelectorMenuEntry |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessorFactory.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessorFactory.h" |
Syntax
struct FPCGAttributeSelectorMenuEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGAttributeSelectorMenuEntry
(
FText InLabel, |
Metadata/Accessors/PCGAttributeAccessorFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReadOnly | bool | If the entry is read-only, it will only show for FPCGAttributePropertyInputSelector. | Metadata/Accessors/PCGAttributeAccessorFactory.h | |
| Label | FText | Label for the entry. | Metadata/Accessors/PCGAttributeAccessorFactory.h | |
| Selector | FPCGAttributePropertySelector | Selector to copy if this entry is selected. | Metadata/Accessors/PCGAttributeAccessorFactory.h | |
| Tooltip | FText | Tooltip to display for the entry. | Metadata/Accessors/PCGAttributeAccessorFactory.h |