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API > API/Plugins > API/Plugins/PCG
| Name | FPCGAttributeFilterThresholdSettings |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGAttributeFilter.h |
| Include Path | #include "Elements/PCGAttributeFilter.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGAttributeFilterThresholdSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeTypes | FPCGMetadataTypesConstantStruct | Elements/PCGAttributeFilter.h |
|
|
| bInclusive | bool | If the threshold in included or excluded from the range. | Elements/PCGAttributeFilter.h |
|
| bUseConstantThreshold | bool | Elements/PCGAttributeFilter.h |
|
|
| bUseSpatialQuery | bool | This value is now false by default (changed in the ctor of the filtering settings) | Elements/PCGAttributeFilter.h |
|
| ThresholdAttribute | FPCGAttributePropertyInputSelector | Elements/PCGAttributeFilter.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnPostLoad() |
Elements/PCGAttributeFilter.h |