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API > API/Plugins > API/Plugins/PCG
| Name | FPCGAttributeFilterElementBase |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGAttributeFilter.h |
| Include Path | #include "Elements/PCGAttributeFilter.h" |
Syntax
class FPCGAttributeFilterElementBase : public IPCGElement
Implements Interfaces
Derived Classes
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoFiltering
(
FPCGContext* Context, |
Performs the filter operation. Returns true when the operation is complete. | Elements/PCGAttributeFilter.h |
Overridden from IPCGElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EPCGElementExecutionLoopMode ExecutionLoopMode
(
const UPCGSettings* Settings |
Describes internal execution behavior, which is used to break down inputs/outputs for caching purposes. | Elements/PCGAttributeFilter.h | |
virtual bool SupportsBasePointDataInputs
(
FPCGContext* InContext |
Returns true if node supports any point data format. | Elements/PCGAttributeFilter.h |