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API > API/Plugins > API/Plugins/PCG
| Name | FPCGAttributeAccessorKeysPointIndices |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGCustomAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGCustomAccessor.h" |
Syntax
class FPCGAttributeAccessorKeysPointIndices : public IPCGAttributeAccessorKeys
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGAttributeAccessorKeysPointIndices
(
const UPCGBasePointData* InPointData |
Metadata/Accessors/PCGCustomAccessor.h | ||
FPCGAttributeAccessorKeysPointIndices
(
UPCGBasePointData* InPointData, |
Metadata/Accessors/PCGCustomAccessor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstMetadataEntryKeys | TConstPCGValueRange< int64 > | Metadata/Accessors/PCGCustomAccessor.h | ||
| MetadataEntryKeys | TPCGValueRange< int64 > | Metadata/Accessors/PCGCustomAccessor.h | ||
| PointData | UPCGBasePointData * | Metadata/Accessors/PCGCustomAccessor.h |
Functions
Public
Overridden from IPCGAttributeAccessorKeys
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetKeyIndices
(
int32 InStart, |
Retrieve in the given array indices that can be accessed for Accessor/AccessorKeys that support it It will wrap around if the index/range goes outside the number of keys. | Metadata/Accessors/PCGCustomAccessor.h | |
virtual int32 GetNum() |
Returns the number of keys. | Metadata/Accessors/PCGCustomAccessor.h |
Protected
Overridden from IPCGAttributeAccessorKeys
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetMetadataEntryKeys
(
int32 InStart, |
Metadata/Accessors/PCGCustomAccessor.h | ||
virtual bool GetMetadataEntryKeys
(
int32 InStart, |
Metadata/Accessors/PCGCustomAccessor.h |