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Type erasing generic keys. Allow to store void* keys, if we are dealing with addresses instead of plain objects. We can't use FPCGAttributeAccessorKeysGeneric since it has a constructor taking a reference on a object, and you can't have void&.
| Name | FPCGAttributeAccessorKeysGenericPtrs |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessorKeys.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessorKeys.h" |
Syntax
class FPCGAttributeAccessorKeysGenericPtrs : public IPCGAttributeAccessorKeys
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGAttributeAccessorKeysGenericPtrs
(
const TArrayView< void* >& InPtrs |
Metadata/Accessors/PCGAttributeAccessorKeys.h | ||
FPCGAttributeAccessorKeysGenericPtrs
(
const TArrayView< const void* >& InPtrs |
Metadata/Accessors/PCGAttributeAccessorKeys.h |
Functions
Public
Overridden from IPCGAttributeAccessorKeys
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetNum() |
Returns the number of keys. | Metadata/Accessors/PCGAttributeAccessorKeys.h |
Protected
Overridden from IPCGAttributeAccessorKeys
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetGenericObjectKeys
(
int32 InStart, |
Metadata/Accessors/PCGAttributeAccessorKeys.h | ||
virtual bool GetGenericObjectKeys
(
int32 InStart, |
Metadata/Accessors/PCGAttributeAccessorKeys.h |