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| Name | FIterationState |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGSelfPruning.h |
| Include Path | #include "Elements/PCGSelfPruning.h" |
Syntax
struct FIterationState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSortDone | bool | Elements/PCGSelfPruning.h | ||
| CollisionWrapper | FPCGCollisionWrapper | In the case of the self-pruning using the collision, we'll need instances of the unique bodies that are used in the point data. | Elements/PCGSelfPruning.h | |
| CurrentPointIndex | int32 | Elements/PCGSelfPruning.h | ||
| ExcludedPoints | FPointBitSet | Elements/PCGSelfPruning.h | ||
| ExclusionPoints | FPointBitSet | Elements/PCGSelfPruning.h | ||
| InputData | const UPCGBasePointData * | Elements/PCGSelfPruning.h | ||
| InputPointData | const UPCGPointData * | Elements/PCGSelfPruning.h | ||
| OutputData | UPCGBasePointData * | Elements/PCGSelfPruning.h | ||
| OutputPointData | UPCGPointData * | Elements/PCGSelfPruning.h | ||
| SortedPointRefs | TArray< PCGPointOctree::FPointRef > | Elements/PCGSelfPruning.h | ||
| SortedPoints | PRAGMA_DISABLE_DEPRECATION_WARNINGSTArray< FPCGPointRef > | Elements/PCGSelfPruning.h | ||
| TemporaryBodyInstances | TMap< FBodyInstance *, FBodyInstance * > | Elements/PCGSelfPruning.h |