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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements
Inheritance Hierarchy
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGIndirectionSettings
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGIndirectionElement.h |
| Include | #include "Elements/PCGIndirectionElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGIndirectionSettings : public UPCGSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSubclassOf< UPCGBlueprintElement > | BlueprintElementClass | The blueprint element class used to define the pin interface for this node instance | |
| bool | bTagOutputsBasedOnOutputPins | ||
| EPCGProxyInterfaceMode | ProxyInterfaceMode | Defines which interface to use for populating pins | |
| TSoftObjectPtr< UPCGSettings > | Settings | The element settings, which can be overriden, that will be used during the proxy execution | |
| TSubclassOf< UPCGSettings > | SettingsClass | The element settings class used to define the pin interface for this node instance |
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| bool | TODO: This is a safe default and could likely be refined based on the actual indirection target (especially if static). | ||
| bool | Derived classes must implement this to communicate that they might have dynamic dependencies. | ||
| FPCGElementPtr | |||
| FString | Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | ||
| EPCGChangeType | GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | |
| FName | |||
| FText | |||
| FText | |||
| void | GetStaticTrackedKeys
(
FPCGSelectionKeyToSettingsMap& OutKeysToSettings, |
Derived classes must implement this to communicate dependencies that are known statically. | |
| EPCGSettingsType | GetType () |
||
| bool | Display generated title line as primary title (example: BP nodes display the blueprint name as the primary title). | ||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| TArray< FPCGPinProperties > |