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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements > API/Plugins/PCG/Elements/ControlFlow
Inheritance Hierarchy
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGQualitySelectSettings
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/ControlFlow/PCGQualitySelect.h |
| Include | #include "Elements/ControlFlow/PCGQualitySelect.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural), Meta=(Keywords="if bool switch quality"))
class UPCGQualitySelectSettings : public UPCGSettings
Remarks
Selects from input pins based on 'pcg.Quality' setting.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bUseCinematicPin | ||
| bool | bUseEpicPin | ||
| bool | bUseHighPin | ||
| bool | bUseLowPin | ||
| bool | bUseMediumPin |
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| FPCGElementPtr | |||
| FString | Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | ||
| EPCGDataType | GetCurrentPinTypes
(
const UPCGPin* InPin |
Returns the current pin types, which can either be the static types from the pin properties, or a dynamic type based on connected edges. | |
| FName | |||
| FText | |||
| FText | |||
| EPCGSettingsType | GetType () |
||
| bool | If the node has any dynamic pins that can change based on input or settings | ||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| TArray< FPCGPinProperties > |