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Unreal Engine C++ API Reference > Plugins > PBIK > Core > FRigidBody
References
Module | PBIK |
Header | /Engine/Plugins/Experimental/FullBodyIK/Source/PBIK/Public/Core/PBIKBody.h |
Include | #include "Core/PBIKBody.h" |
Source | /Engine/Plugins/Experimental/FullBodyIK/Source/PBIK/Private/Core/PBIKBody.cpp |
void ApplyRotationDelta
(
const FQuat & InDelta
)