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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusSource
- UComputeSource::GetVirtualPath()
- UOptimusSource::GetVirtualPath()
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusSource.h |
Include | #include "OptimusSource.h" |
Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusSource.cpp |
virtual FString GetVirtualPath() const
Remarks
Get virtual file path for the source code. This will be the file name shown in any compilation errors.