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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusSource
- UComputeSource::GetSource()
- UOptimusSource::GetSource()
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusSource.h |
Include | #include "OptimusSource.h" |
virtual FString GetSource() const
Remarks
Get source code ready for HLSL compilation.