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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusNodePin
- UObject::PostLoad()
- UOptimusNodePin::PostLoad()
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodePin.h |
Include | #include "OptimusNodePin.h" |
Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusNodePin.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.