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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusNode
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNode.h |
Include | #include "OptimusNode.h" |
virtual TOptional < FText > ValidateForCompile
(
const FOptimusPinTraversalContext & InContext
) const
Remarks
Optional: Perform local node validation for compilation. If failed, return the reason as a part of the optional return value. If success return an empty optional object.