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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusNode
- UObject::PostEditChangeProperty()
- UOptimusNode::PostEditChangeProperty()
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNode.h |
Include | #include "OptimusNode.h" |
Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusNode.cpp |
virtual void PostEditChangeProperty
(
FPropertyChangedEvent & PropertyChangedEvent
)
Remarks
Called when a property on this object has been modified externally