Navigation
Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusNode
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNode.h |
Include | #include "OptimusNode.h" |
UFUNCTION (BlueprintCallable, Category=OptimusNodeGraph)
virtual FName GetNodeCategory() const
Remarks
Returns the node class category. This is used for categorizing the node for display. The node class category.