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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusNode
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNode.h |
Include | #include "OptimusNode.h" |
Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusNode.cpp |
bool CanConnectPinToNode
(
const UOptimusNodePin * InOtherPin,
EOptimusNodePinDirection InConnectionDirection,
FString * OutReason
) const
Remarks
Preliminary check for whether valid connection can be made between an existing pin and a potentially existing pin on this node. true if the other Pin can be connected to the specified side of the node.
Parameters
Name | Description |
---|---|
InOtherPin | The pin that is about to be connect to this node |
InConnectionDirection | The input/output side of the node to connect |
OutReason | The reason that the connection is cannot be made if it is invalid |