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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusDeformerInstanceSettings
Syntax
UPROPERTY (EditAnywhere, Category="Deformer|DeformerSettings", EditFixedSize,
Meta=(DisplayName="Component Bindings", EditFixedOrder))
TArray < FOptimusDeformerInstanceComponentBinding > Bindings
Remarks
Array of binding descriptions. This is fixed and used by GetComponentBindings() to resolve final bindings for a given context.