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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusDeformer > ResolveNodePath
- IOptimusPathResolver::ResolveNodePath()
- UOptimusDeformer::ResolveNodePath()
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformer.h |
Include | #include "OptimusDeformer.h" |
Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusDeformer.cpp |
virtual UOptimusNode * ResolveNodePath
(
const FString & InPath
)
Remarks
Takes a node path string and attempts to resolve it to a specific node The node found from this path, or nullptr if nothing was found.