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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusComponentSourceBinding
- UObject::PreEditUndo()
- UOptimusComponentSourceBinding::PreEditUndo()
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusComponentSource.h |
Include | #include "OptimusComponentSource.h" |
Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusComponentSource.cpp |
virtual void PreEditUndo()
Remarks
Called before applying a transaction to the object. Default implementation simply calls PreEditChange.