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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusComponentSource
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusComponentSource.h |
Include | #include "OptimusComponentSource.h" |
virtual FText GetDisplayName() const
Remarks
Returns the component display name to show in the lister. Should be unique.