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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusComponentSource
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusComponentSource.h |
Include | #include "OptimusComponentSource.h" |
virtual bool GetComponentElementCountsForExecutionDomain
(
FName InDomainName,
const UActorComponent * InComponent,
int32 InLodIndex,
TArray < int32 > & OutInvocationElementCounts
) const
Remarks
For a given execution domain, and component LOD index, return the range of the domain as given by the component that is associated with this source.