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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusComponentSource
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusComponentSource.h |
Include | #include "OptimusComponentSource.h" |
virtual FName GetBindingName() const
Remarks
Returns a suggested name for the binding. The name may be modified to preserve uniqueness.