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Description
Helpers to convert a virtual shader path back to a UObject path. Returns false if the virtual shader path wasn't recognized as a UObject path.
| Name | Optimus::ConvertShaderFilePathToObjectPath |
| Type | function |
| Header File | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusHelpers.h |
| Include Path | #include "OptimusHelpers.h" |
| Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusHelpers.cpp |
namespace Optimus
{
bool Optimus::ConvertShaderFilePathToObjectPath
(
FString & InOutPath
)
}