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A map that goes from a value/variable node to a compute shader input parameter.
| Name | FOptimus_KernelParameterBinding |
| Type | struct |
| Header File | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/IOptimusComputeKernelProvider.h |
| Include Path | #include "IOptimusComputeKernelProvider.h" |
Syntax
struct FOptimus_KernelParameterBinding
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParameterName | FString | The name of the shader parameter | IOptimusComputeKernelProvider.h | |
| ValueNode | const UOptimusNode * | The node to retrieve the value from | IOptimusComputeKernelProvider.h | |
| ValueType | FShaderValueTypeHandle | The value type of the parameter | IOptimusComputeKernelProvider.h |