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API > API/Plugins > API/Plugins/OnlineSubsystemUtils
Library of synchronous achievement calls.
| Name | UTurnBasedBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/TurnBasedBlueprintLibrary.h |
| Include Path | #include "TurnBasedBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="TurnBasedLibrary"))
class UTurnBasedBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UTurnBasedBlueprintLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTurnBasedBlueprintLibrary
(
const FObjectInitializer& ObjectInitializer |
TurnBasedBlueprintLibrary.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetIsMyTurn
(
UObject* WorldContextObject, |
TurnBasedBlueprintLibrary.h |
|
|
static void GetMyPlayerIndex
(
UObject* WorldContextObject, |
TurnBasedBlueprintLibrary.h |
|
|
static void GetPlayerDisplayName
(
UObject* WorldContextObject, |
TurnBasedBlueprintLibrary.h |
|
|
static void RegisterTurnBasedMatchInterfaceObject
(
UObject* WorldContextObject, |
TurnBasedBlueprintLibrary.h |
|