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API > API/Plugins > API/Plugins/OnlineSubsystemUtils
A beacon host used for taking reservations for an existing game session
| Name | ULeaderboardBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/LeaderboardBlueprintLibrary.h |
| Include Path | #include "LeaderboardBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="LeaderboardLibrary"))
class ULeaderboardBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULeaderboardBlueprintLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULeaderboardBlueprintLibrary
(
const FObjectInitializer& ObjectInitializer |
LeaderboardBlueprintLibrary.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool WriteLeaderboardInteger
(
APlayerController* PlayerController, |
Writes an integer value to the specified leaderboard | LeaderboardBlueprintLibrary.h |
|
static bool WriteLeaderboardObject
(
APlayerController* PlayerController, |
LeaderboardBlueprintLibrary.h |