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API > API/Plugins > API/Plugins/OnlineSubsystemUtils > API/Plugins/OnlineSubsystemUtils/UIpConnection
Struct to hold the result of a socket SendTo call. If net.IpConnectionUseSendTasks is true, these are communicated back to the game thread via SocketSendResults.
| Name | FSocketSendResult |
| Type | struct |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/IpConnection.h |
| Include Path | #include "IpConnection.h" |
Syntax
struct FSocketSendResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BytesSent | int32 | IpConnection.h | ||
| Error | ESocketErrors | IpConnection.h |