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Unreal Engine C++ API Reference > Plugins > OnlineSubsystemUtils
Type
typedef TBaseDelegate_OneParam< bool, const FPlayerReservation & > FOnSpectatorValidatePlayers
References
Module | OnlineSubsystemUtils |
Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/SpectatorBeaconHost.h |
Include | #include "SpectatorBeaconHost.h" |
Remarks
Delegate called when the beacon gets any request, allowing the owner to validate players at a higher level (bans,etc)