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Unreal Engine C++ API Reference > Plugins > OnlineSubsystemUtils
References
Module | OnlineSubsystemUtils |
Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconClient.h |
Include | #include "PartyBeaconClient.h" |
Syntax
enum EClientRequestType
{
NonePending,
ExistingSessionReservation,
ReservationUpdate,
EmptyServerReservation,
Reconnect,
Abandon,
ReservationRemoveMembers,
AddOrUpdateReservation,
}
Values
Name | Description |
---|---|
NonePending | None pending |
ExistingSessionReservation | Make a reservation with an existing session |
ReservationUpdate | Make an update to an existing reservation |
EmptyServerReservation | Reservation to configure an empty server |
Reconnect | Simple reconnect (checks for existing reservation) |
Abandon | Abandon the reservation beacon (game specific handling) |
ReservationRemoveMembers | Remove members from an existing reservation |
AddOrUpdateReservation | Add new reservation or Update existing one |
Remarks
Types of reservation requests that can be made by this beacon