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Unreal Engine C++ API Reference > Plugins > OnlineSubsystemUtils > APartyBeaconClient
References
Module | OnlineSubsystemUtils |
Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconClient.h |
Include | #include "PartyBeaconClient.h" |
UFUNCTION (Server, Reliable, WithValidation)
virtual void ServerReservationRequest
(
const FString & SessionId,
const FPartyReservation & Reservation
)
Remarks
Tell the server about the reservation request being made
Parameters
Name | Description |
---|---|
SessionId | expected session id on the other end (must match) |
Reservation | pending reservation request to make with server |