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Unreal Engine C++ API Reference > Plugins > OnlineSubsystemUtils > APartyBeaconClient > RequestReservationUpdate
References
Module | OnlineSubsystemUtils |
Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconClient.h |
Include | #include "PartyBeaconClient.h" |
Source | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconClient.cpp |
virtual bool RequestReservationUpdate
(
const FString & ConnectInfoStr,
const FString & InSessionId,
const FUniqueNetIdRepl & RequestingPartyLeader,
const TArray < FPlayerReservation > & PlayersToAdd,
bool bRemovePlayers
)
Remarks
Sends an update request to the remote host to append additional members to an existing party in the host's session. Note this request is async. true if the request able to be sent, false if it failed to send
Parameters
Name | Description |
---|---|
ConnectInfoStr | the URL of the server that the connection will be made to |
InSessionId | Id of the session expected to be found at this destination |
RequestingPartyLeader | the leader of the party that will be updated |
PlayersToAdd | the list of players that will be added to the party |