Navigation
Unreal Engine C++ API Reference > Plugins > OnlineSubsystemUtils > APartyBeaconClient
- AOnlineBeaconClient::OnConnected()
- APartyBeaconClient::OnConnected()
References
Module | OnlineSubsystemUtils |
Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconClient.h |
Include | #include "PartyBeaconClient.h" |
Source | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconClient.cpp |
virtual void OnConnected()
Remarks
A connection has been made and RPC/replication can begin