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Unreal Engine C++ API Reference > Plugins > OnlineSubsystemUtils > APartyBeaconClient
References
Module | OnlineSubsystemUtils |
Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconClient.h |
Include | #include "PartyBeaconClient.h" |
Source | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconClient.cpp |
void OnCancelledFailsafe()
Remarks
Delegate triggered if the client doesn't hear from the server in time