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Unreal Engine C++ API Reference > Plugins > OnlineSubsystemUtils > AOnlineBeaconClient
- AOnlineBeaconClient::OnConnected()
- APartyBeaconClient::OnConnected()
- ASpectatorBeaconClient::OnConnected()
References
Module | OnlineSubsystemUtils |
Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/OnlineBeaconClient.h |
Include | #include "OnlineBeaconClient.h" |
virtual void OnConnected()
Remarks
A connection has been made and RPC/replication can begin