Navigation
Unreal Engine C++ API Reference > Plugins > OnlineSubsystemSteam
References
Module | OnlineSubsystemSteam |
Header | /Engine/Plugins/Online/OnlineSubsystemSteam/Source/Public/OnlinePingInterfaceSteam.h |
Include | #include "OnlinePingInterfaceSteam.h" |
Syntax
class FOnlinePingInterfaceSteam
Remarks
An abstract ping interface for Steam ideally usable with the new SteamSocket internet protocol
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FOnlineSubsystemSteam * | Subsystem |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FOnlinePingInterfaceSteam
(
FOnlineSubsystemSteam* InSubsystem |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FString | Returns the P2P relay ping information for the current machine. | |
![]() ![]() |
int32 | GetPingFromHostData
(
const FString& HostPingStr |
Calculates the ping of this client using the given host's ping data obtained from GetHostPingData. |
![]() ![]() |
bool | An informative member that allows us to check if we are recalculating our ping information over the Valve network. | |
![]() ![]() |
bool | Returns if this application is set up to use the Steam P2P Relay Network for communication. |