Navigation
API > API/Plugins > API/Plugins/NiagaraShader
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NiagaraDebugShaders::DrawDebugLines
(
FRDGBuilder& GraphBuilder, |
NiagaraDebugShaders.h | ||
void NiagaraDebugShaders::DrawDebugLines
(
FRDGBuilder& GraphBuilder, |
NiagaraDebugShaders.h |
NiagaraDebugShaders::DrawDebugLines(class FRDGBuilder &, const class FSceneView &, FRDGTextureRef, FRDGTextureRef, const uint32, FRDGBufferRef)
| Name | NiagaraDebugShaders::DrawDebugLines |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraDebugShaders.h |
| Include Path | #include "NiagaraDebugShaders.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraDebugShaders.cpp |
namespace NiagaraDebugShaders
{
void NiagaraDebugShaders::DrawDebugLines
(
class FRDGBuilder & GraphBuilder,
const class FSceneView & View,
FRDGTextureRef SceneColor,
FRDGTextureRef SceneDepth,
const uint32 LineInstanceCount,
FRDGBufferRef LineBuffer
)
}
NiagaraDebugShaders::DrawDebugLines(class FRDGBuilder &, const class FSceneView &, FRDGTextureRef, FRDGTextureRef, FRDGBufferRef, FRDGBufferRef)
| Name | NiagaraDebugShaders::DrawDebugLines |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraDebugShaders.h |
| Include Path | #include "NiagaraDebugShaders.h" |
namespace NiagaraDebugShaders
{
void NiagaraDebugShaders::DrawDebugLines
(
class FRDGBuilder & GraphBuilder,
const class FSceneView & View,
FRDGTextureRef SceneColor,
FRDGTextureRef SceneDepth,
FRDGBufferRef ArgsBuffer,
FRDGBufferRef LineBuffer
)
}