Navigation
API > API/Plugins > API/Plugins/NiagaraShader
Simple batched element using a 2d texture
| Name | FBatchedElementNiagaraSimple |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraBatchedElements.h |
| Include Path | #include "NiagaraBatchedElements.h" |
Syntax
class FBatchedElementNiagaraSimple : public FBatchedElementParameters
Inheritance Hierarchy
- FRefCountedObject → FBatchedElementParameters → FBatchedElementNiagaraSimple
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBatchedElementNiagaraSimple
(
FMatrix InColorTransform, |
NiagaraBatchedElements.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlphaBlend | bool | NiagaraBatchedElements.h | ||
| ColorTransform | FMatrix | NiagaraBatchedElements.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindShaders
(
FRHICommandList& RHICmdList, |
Binds vertex and pixel shaders for this element | NiagaraBatchedElements.h |