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API > API/Plugins > API/Plugins/NiagaraEditor
| Name | UNiagaraSystemFactoryNew |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraSystemFactoryNew.h |
| Include Path | #include "NiagaraSystemFactoryNew.h" |
Syntax
UCLASS (HideCategories=Object)
class UNiagaraSystemFactoryNew : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UNiagaraSystemFactoryNew
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNiagaraSystemFactoryNew
(
const FObjectInitializer& ObjectInitializer |
NiagaraSystemFactoryNew.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EmittersToAddToNewSystem | TArray< FVersionedNiagaraEmitter > | NiagaraSystemFactoryNew.h | ||
| SystemToCopy | UNiagaraSystem * | NiagaraSystemFactoryNew.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties() |
NiagaraSystemFactoryNew.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
NiagaraSystemFactoryNew.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InitializeSystem
(
UNiagaraSystem* System, |
NiagaraSystemFactoryNew.h |