Navigation
Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraNodeInput
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeInput.h |
Include | #include "NiagaraNodeInput.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNodeInput.cpp |
static int32 GenerateNewSortPriority
&40;
const UNiagaraGraph &42; Graph,
FName & ProposedName,
ENiagaraInputNodeUsage Usage
&41;
Remarks
Generate a unique sort index based off the existing nodes in the system.