Navigation
Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraNode
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNode.h |
Include | #include "NiagaraNode.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNode.cpp |
bool CompileInputPins
(
FTranslator * Translator,
TArray < int32 > & OutCompiledInputs
) const