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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraClipboardEditorScriptingUtilities
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h |
Include | #include "NiagaraClipboard.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraClipboard.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Input"&41;
static void TryGetInputByName
&40;
const TArray< UNiagaraClipboardFunctionInput &42; > & InInputs,
FName InInputName,
bool & bOutSucceeded,
UNiagaraClipboardFunctionInput &42;& OutInput
&41;